2023-2024

In 2023, we built oSu!PARK: Galactic Groove, a rhythm game inspired by Osu!, Elemental Pinball, a game combining pinball and air air hockey components, and Bloom: Zombie Warfare, an arcade shooter game inspired by the classic Plants vs. Zombies game.

oSu!PARK: Galactic Groove

A rhythm game inspired by Osu!, Sound Voltex, and other classics, with unique controls and gameplay style to totally change the rhythm game experience.

Elemental Pinball

A chaotic 1v1 game of skill and luck inspired from pinball and air hockey. Try to score points against your opponent while the arena works with you (or against you, who knows!)

Bloom: Zombie Warfare

An arcade shooter inspired by the classic Plants vs. Zombies game. Keep the zombies at bay and score as many points as you can, while the zombies become more frenzied over time.

2022 – 2023

In 2022, we built Hack-It, a series of spy-themed mini-games based on the reaction game known as Bop-It. We also built Gyroscope, which was inspired by the kid’s interactive game Perplexus.

Hack-It

This project is inspired by Bop-It (an interactive hand-held game), where the objective is to complete a collection of Spy-themed reaction-based mini-games in the alotted time. 

Gyroscope

This project is inspired by Perplexus (a kid’s toy marble maze game), where the objective is to tilt the sphere with a maze inside, to roll the ball towards the end goal.

2021 – 2022

In 2021, we built Sketch N’ Etch, inspired from the mechanical drawing toy, Etch A Sketch. We also built Dino Display following the 2T2’s F!rosh Week theme, “The Land Before Time”.

Sketch N’ Etch

Inspired by Etch A Sketch, the mechanical toy board drawing toy, you can draw on a 32×32 LED Display with a variety of colors and print out your pixel art on a receipt printer. Sketch N’ Etch displays animations when idle. 

Stegosaurus Dino

Inspired by 2T2’s F!rosh Week Theme, we built a stegosaurus dinosaur display. Made out of plywood and strips of LEDs, our Dino lighted up at Galbraith Building during Nitelife.

2020 – 2021

In 2020, we built a 3D version of one of Mario Party 4 games, Reverse-A-Thing, and Remy’s Quest, inspired from the vintage arcade game, Ice Cold Beer. Both are themed from the “Ratatouille” movie.

Reverse-A-Thing

This project is based off of the Mario Party 4 game “Reverse-a-Bomb!” Do not let the chef rat (yes, you!) get the bad food items on the conveyor belts!

*due to COVID – 19 global pandemic, the completion of Reverse-A-Thing has unfortunately been postponed. We thank all the general members who spend time and effort in planning and designing the display!

Remy’s Quest

This project is based off of a vintage arcade game, Ice Cold Beer, where the objective is to tip the bar to navigate a ball into a specifically lit hole while avoiding all other holes!


2019-2020

In 2019, we built a 3D version of the Atari Pong game, the Mechanical Pong, and Pipe maze, inspired from the plumber game, but with our own twist!

Mechanical Pong*

Inspired by the Atari Pong game, the goal was to create a 3D version of the game, in which the players rotate physical dials to control the position of the paddles, and the movement of the puck was controlled by a 2-axis gantry!

*due to COVID – 19 global pandemic, the completion of mechanical pong has unfortunately been postponed indefinitely. We thank all the general members who spend time and effort in planning and designing the display!

Pipe Maze

Inspired by the Plumber Game, we added our own twist to the game! The players need to slide the blocks around, which represent pipes of various shapes and orientation, to complete from the inlet to the outlet.The only way to know the shapes and orientation of the block is to look at the interactive virtual grid displayed on the LED screen!

2018-2019

In Fall 2018, we built an infinity mirror for F!rosh Week mentioned by UofT Engineering on Facebook, Twitter, and Instagram, as well as a 3D Snake Display, an advanced version of Snake!


The Infinity Room

2018’s F!rosh Week Theme was Spies! We built an infinity mirror box that required Sparkers to make their own LED Strings that they hung in the box themselves whichever way they desired to celebrate orientation week with incoming engineers. Sparkers used their knowledge of circuitry to help build the LED strings!

Simon

The Simon display is an electronic version of the old school game Simon! The goal of the game is to remember the flashing light sequence and repeat it correctly! This display was built in one day by 26 Sparkers who cut wood, plywood, painted, tested the electronics and helped assemble the display!

3D Snake

The 3D Snake game is an advanced version of the classic game Snake! The game’s goal is to get as many points as possible while the Snake gets longer and longer. If you run into one of the walls, its Game Over! This innovative display was built from scratch with the help of around 20 Sparkers. They cut wood, soldered wires, tested the electronics, connected all the LED cube layers, and painted the frame all in one workshop!

Tower

The tower game is an advanced version of the classic game Stack, a popular arcade game! The goal of the game is to stack as many blocks as possible to get a high score. This innovative display was built from scratch with the help of around 15 Sparkers. They cut wood, soldered wires, tested the electronic and painted the frame all in one workshop!

2017-2018

In 2017, we built an LED Star Wars sign,mentioned by UofT Engineering on Facebook, Twitter and Instagram. As well as a BattleShip display and Not Not game in the form of an old school arcade version!


Star Wars

2017’s F!rosh Week Theme was Star Wars! To celebrate orientation week with incoming engineering Jedis, we built a Star Wars sing topped with two lightsabers that lit up the room, which needed our Jedis’s assistance in training to help fill the weapons with red and blue LED capsules. Sparkers used their knowledge of circuitry to help build the LED capsules!


BattleShip

Our first project this year was based on the classic two-player game, BattleShip! With a keypad on the right side, players can choose where to place their ships and where to attack their enemy’s ground. This innovative display was built from scratch with the help of around 20 Sparkers. They cut wood, soldered wires, tested the electronics and painted the frame all in one workshop!


Not Not Game

We designed in November an arcade version of the mobile game NOT NOT! With four buttons positioned in front of the player, they have to answer as many sequences correctly. The sequence gets more complicated as you go on, with the instructions featuring triple negatives and multiple colours!


2016-2017

In 2016, we built a giant Connect 4 game, mentioned by UofT Engineering on Facebook, Twitter and Instagram. In 2017 we collaborated with You’re Next Career Network to construct a display to showcase in the Winter Career Fair and Start-Up Expo!


F!rosh Week Display

2016’s F!rosh Week Theme was Marvel! To celebrate orientation week with incoming engineering superheroes, we built two light-up cutouts: one of Captain America and another of Iron Man that needed all kinds of students’ assistance. Sparkers used their knowledge of circuitry to help build the LED capsules and paint the suits on those superheroes!


Connect 4

Our first project this year was based on the old school Connect 4 board game! Consisting of an array of green LEDs and IR emitters and receivers, the display would light up close to an object!


Discipline DDR

This display is a Whack-a-mole game designed on a “Dance Dance revolution” style gamepad! Each tile represents one of the nine engineering disciplines! The game’s objective is to “whack” as many of the lit-up tiles within 60 seconds. Over 25 Sparkers helped build the display from scratch. They cut and assembled the wood frame, soldered and tested the electronics, painted and polished the exterior and had lots of fun!


Steady State

This display’s objective was to move the handle between the small space in the fastest and most efficient way possible without the bar touching the edge. If the bar touched the edge, then a beep would sound, a bulb would light up, and you would have to start again!


2015-2016

In 2015, we built a Reactive LED table, mentioned by UofT Engineering on Facebook, Twitter and Instagram! In 2016 we collaborated with You’re Next Career Network to construct a display to showcase in the Winter Career Fair and Start-Up Expo!


Timeturner

2016’s F!rosh Week Theme was Harry Potter! We built a magical giant time turner that needed their assistance to fill the hourglass with magical LED capsules to celebrate orientation week with incoming engineering wizards and witches. Sparkers used their knowledge of circuitry to help build the LED capsules!


Reactive LEDs

Our first project this year was based on a LED Coffee table found on YouTube! The display would light up close to an object, which consisted of an array of green LEDs and IR emitters and receivers. Sparkers completed the display within the span of 2 workshops by soldering over 800 LEDs!


Pendulum Wave

Collaborating with You’re Next Career Network, we designed a display to showcase for the 2016 Winter Career Fair and the Start-Up Expo! The display? A series of pendulums with various lengths producing waves with varying light patterns! Once released, the pendulums would oscillate at different frequencies due to their lengths, creating a changing wavelike pattern!


Spark Tunes

We love music, so we created a display that allows people to show off their musical chops! Simply flip the switches to activate the “notes”, press play, and watch your composition come to life! 

2014-2015

In 2014, we collaborated with Sustainable Engineers Association (SEA) to develop a human-powered car racing game!


Spark Block

The theme for F!rosh Week 1T4 was Lego. Inspired by the classic, “Paint by Numbers” and mosaic art, the incoming Frosh students helped assemble a mysterious image…

The result? A Spark-tacular image of a Lego minifig lighting up the first night of F!rosh Week!

Marble Machine

Our first project of the year was a Marble Machine – an intrinsic engineering contraption! Sparkers helped build parts of the machine through which marbles would be going through on their journey from top to bottom!


Useless Box

Our second project was a series of Useless Boxes that would trigger a series of events (in random order!) when a button was toggled. Whether it played some music, flashed LEDs or became a nuisance to you was all randomly generated!


Ready Set Step!

Our final and third project of the year was done in collaboration with the Sustainable Engineers Association (SEA). Working in collaboration with SEA, we created a display to make energy more tangible- a human-powered car racing game! Participants had to continuously step on the pedal to move the car and reach the finish line. In 300 races, 32000 steps were generated, producing 2.56 Megajoules!


2013-2014

For the 2nd time, we were invited to host a F!rosh Week Workshop for the incoming F!rosh!


Up House

With Pixar being the theme for F!rosh Week 2013, we decided to create a replica of Carl Fredricksen’s house from the movie UP! Frosh students tossed LED Throwies at metal framing on the house, lighting up the display

Spark style!


React!

Inspired by the toy ‘Bop It!’ from Hasbro Inc., we built an interactive game that tested reflexes. To add to the game, the display also incorporated touchless buttons that could be swiped to start the game and were part of the gameplay!


Shive Wave Machine

How about doing the wave? We built a GIANT and colourful replica of the Shive Wave Machine, which generated waves using tennis balls!


Wooden Maze

Remember the small hand-held, circular, plastic ball mazes we all had as kids? This project was inspired by those toys but we added a twist: Now… gravity is working against YOU! Try spinning the maze to get the ball to the centre. It’s harder than it looks! Think you’re up for the challenge?

2012-2013

After a successful start, we were invited to organize a F!rosh Week Event in 2012! We were also invited to rebuild the Jansen Walker for Nuit Blanche!


What The F!

We held our first F!rosh Week workshop in 2012, hosting over 100 F!rosh! The F!rosh put together LED throwies (magnets + LEDs + battery + tape) and tossed them at a metallic F! structure—the final result: a dazzling display of lights commemorating their first day in university!


Nuit Blanche

Having been invited to participate at Toronto’s Nuit Blanche festival, we re-created the Jansen Walker. This time, it was made with PVC pipes, wooden frames, and wooden plates. The machine could walk simply by having someone turn a crank. Who doesn’t want to see such unique structures come alive?


Switchboard

We held our first F!rosh Week workshop in 2012, hosting over 100 F!rosh! The F!rosh put together LED throwies (magnets + LEDs + battery + tape) and tossed them at a metallic F! structure—the final result: a dazzling display of lights commemorating their first day in university!


Valentine’s

Love is in the air! We decided to spread the love around campus by building a Valentine’s Day display. The display would light up, warming everyone’s heart, when both hands were touched concurrently!


Mario Blocks 

Donkey Kong, Mario Kart, Super Mario… what else? Drawing inspiration from childhood memories, we created a display that activated Mario characters and objects by the press of a button!


2011-2012

The beginning of Spark Design Club! Spark was formed by Animal Kaur (ECE 1T2 + PEY) with a team of four other engineers!

Skallops Tower

As our first project, we built a GIGANTIC 12 foot Eiffel Tower using over 1300 cards and 2000 scallops! Spark was also invited by the Daily Planet Show hosted by the Discovery Channel to join them on a segment of their Gigantic Week Series!

Jansen Walker

What has n legs, n Sparkers building it, with n numbers of wooden frames? Presenting you, the Jansen Walker! With the turn of the handles, you can make the Jansen walk!

Light Chimes

Let there be light! We recreated their own version of the Light Chimes! Upon hitting the wooden rods hanging from the ceiling, the lights inside would be activated , creating a phenomenon of moving lights!

Giant Piano

Inspired by The Fun Theory’s Piano Stairs, we designed and built a GIANT piano with fully functional keys for our University of Toronto students to play with!